// Persistence of Vision Ray Tracer Scene Description File // File: Eggy.pov // Vers: 3.5 // Desc: Very simple egg routine // Date: 9-Mar-2002 // Auth: Charles W. Shults III // #version 3.5; #include "colors.inc" global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { location <0.0, 0.5, -4.0> direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 30, -30> } // ---------------------------------------- plane { y, -1 pigment { color rgb <0.7,0.5,0.3> } } #declare Egg = union { difference { sphere {0,1 scale 1.1*y} box {<-1,0,-1><1,-1,1>} } difference { sphere {0,1 scale 1.5*y} box {<-1,0,-1><1,2,1>} } } object {Egg scale .5 pigment {rgb <.9,.85,.8>} finish {roughness .15 ambient .3 specular .3} normal {dents scale .01} }