It looks like a tissue on self-destruct :-)
Nice image.

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//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>} cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1} cylinder{0.5*y,0,0.1} texture{T}}
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"Skip Talbot" <stalbot@uiuc.edu> wrote in message news:3bf29a6b@news.povray.org. ..
Any ideas on how I can get rid of or reduce the speckling in this isosurface?  It seems that the more convoluted the surface is the more speckled it gets.  I have tried playing with the intervals, samples, and max_gradient without much success.  Massive amounts of AA help a little but they don't remove the speckles, just blur them in.  Is there something that I am overlooking?

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Skip