This may seem like a silly
question, but
I'm fairly new at this. I've been using POV-Ray for Windows for about
six months
now, and I love it to pieces. Someday, if I'm feeling brave, I will post
a
couple of examples of my work. I've also begun using Moray for Windows
to gain
more control over things like bezier splines and sweeps. My question
involves a
rotational sweep. When I create a cylindrical-type of sweep, and attempt
to use
cubes to make flattened areas, all the cubes do is cut holes in the
sweep. How
can I make a rotational sweep appear to be solid all the way through?
(Okay, I'm
trying to model the secondary hull of the U.S.S. Enterprise from "Star
Trek".)
Any ideas would be greatly appreciated.
--
"Let us redefine progress to mean that just because we
'can' do
a thing, it does not necessarily follow that we 'must' do that
thing."
--Federation President, "Star Trek VI - The Undiscovered
Country"
Dan Dennis