#version unofficial MegaPov 0.6 #include "colors.inc" #include "textures.inc" camera {location <10,-20,10> sky <0,0,1> up <0,0,1> right <-1,0,0> look_at <0,0,0> } global_settings{ photons{ count 200000 autostop 0 jitter .4 } } /* media { scattering {2 } } */ /*light_source {<5, -20, 20> color rgb <1,1,1> photons { global refraction on reflection on } } */ light_source {<-2,15,10> color rgb <0,0,1>*3 spotlight radius 10 falloff 12 point_at <-3,-5,2> } light_source {<-20,5,20> color rgb <1,0,0>*3 spotlight radius 10 falloff 12 point_at <-3,-5,2> } light_source {<15,12,15> color rgb <0,1,0>*3 spotlight radius 10 falloff 12 point_at <-3,-5,2> } //light_source {<-5, 10, 30> // color rgb <.6,.6,.6> // } plane { z,0 pigment {checker Black, White} scale 5 translate -3.0*z } union { // Y cylinder {<0,0,0>, <5,0,0>, .2} cone {<5,0,0>, .4, <6.5,0,0>, 0} pigment {color Red} } union { // X cylinder {<0,0,0>, <0,5,0>, .2} cone {<0,5,0>, .4, <0,6.5,0>, 0} pigment {color Green} } union { // Z cylinder {<0,0,0>, <0,0,5>, .2} cone {<0,0,5>, .4, <0,0,6.5>, 0} pigment {color Blue} } text { ttf "times.ttf" "(0,0,0)" .5,0 translate <-2,-1,-.3> rotate 90*x pigment {color White} } sphere { <-3, -5, -2>, 2 photons { target refraction on reflection on } texture { pigment { rgb <0, 0, 0> } finish { reflection 1 } } }