#declare R2 = 0.299; // luminance values (`Y') taken from page 589 #declare G2 = 0.587; // Foley, Van Dam, Feiner & Hughes #declare B2 = 0.114; // Computer Graphics, Principles & Practice (2d ed.) #declare R1 = sqrt(R2); #declare G1 = sqrt(G2); #declare B1 = sqrt(B2); #declare Y1 = sqrt(R2+G2); #declare Rvec = <-G1/Y1, R1, -B1*R1/Y1>; #declare Gvec = vnormalize(); #declare Bvec = <0,B1,Y1>; #declare Glayer = pigment { gradient Gvec color_map { [ 0 rgb 0 ] [ 1 rgb <0,3,0> ] } scale 2 translate -Gvec } sky_sphere { pigment { Glayer } }