global_settings { ambient_light 0 } light_source { <0, 0.5, 0> color rgb <0, 0.5, 1> area_light x, y, 1, 4 fade_power 1 fade_distance 2 looks_like { sphere { <0, 1, 0>, 0.1 } pigment { color rgb <0, 0.5, 1> } finish { ambient 1 diffuse 1 brilliance 0 } } } camera { location <0, 2, -5> look_at <0, 1, 0> angle 40 } plane { y,0 pigment { bozo color_map { [0 rgb 0.5] [1 rgb 1 ] } turbulence 0.5 } finish { brilliance 0 diffuse 0.8 } }