#version 3.1 //beta5 global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "TS_Letters.inc" //#include "woods.inc" //sky_sphere {pigment {color<.4,.4,.4>} //------------------------------ union{ object { L_A translate <-10,24,0> } object { L_B translate <-5,24,0> } object { L_C translate <0,24,0> } object { L_D translate <5,24,0> } object { L_E translate <10,24,0> } object { L_F translate <-10,18,0> } object { L_G translate <-5,18,0> } object { L_H translate <0,18,0> } object { L_I translate <10,0,-5> } object { L_J translate <5,18,0> } object { L_K translate <10,18,0> } object { L_L translate <-10,12,0> } object { L_M translate <-5,12,0> } object { L_N translate <0,12,0> } object { L_O translate <5,12,0> } object { L_P translate <10,12,0> } object { L_Q translate <-10,6,0> } object { L_R translate <-5,6,0> } object { L_S translate <0,6,0> } object { L_T translate <5,6,0> } object { L_U translate <10,6,0> } object { L_V translate <-10,0,0> } object { L_W translate <-5,0,0> } object { L_X translate <0,0,0> } object { L_Y translate <5,0,0> } object { L_Z translate <10,0,0> } // Black & White Marble texture { finish { ambient 0.3 diffuse 0.2 reflection 0.1 refraction 1 ior 1.45 specular 0.8 roughness 0.003 phong 1 phong_size 400 } pigment { bozo turbulence 0.9 color_map { [0.0 1.0 color red 0.99 green 0.99 blue 0.99 color red 0.01 green 0.01 blue 0.01 ] } scale 2//10.4 } } } light_source { <0,150,-250> color <1,1,1> rotate y*55} light_source { <0,150,-250> color <1,1,1> rotate y*-60} //light_source { <0,150,-250> color <1,1,1> rotate y*90} //light_source { <0,150,-250> color <1,1,1> rotate y*-90} camera{ up y right 4/3*x //angle 55 location < 0, 30, 10> look_at <0,0,10>// lookin' down angle 45 location < -30, 20, -50> look_at <0,12,0> rotate y*0// from the front } plane { y,-3 texture{pigment{rgb<.4,.4,.5>} finish{ambient .1 diffuse .3} } }