// Texture Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the texture, change // the '$MRY$' to '$MRX$'. // // // ******** TEXTURES ******* // // Textures from previous exports [MRY] // Textures exported in this run [MRY] // $MRY$: 'T_Wood10' #declare _auto_name_no_1_ = texture // txt_84 { pigment { wood color_map { [ 0.0 rgbft <1.0, 0.85, 0.5, 0.0, 0.0> ] [ 0.5 rgbft <0.9, 0.7, 0.46, 0.0, 0.0> ] [ 0.7 rgbft <0.9, 0.7, 0.46, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 0.85, 0.5, 0.0, 0.0> ] } turbulence 0.02 octaves 4 lambda 3.0 ramp_wave scale 0.175 rotate <2.0, 2.0, 0.0> } finish { ambient 0.3066 phong_size 0.0 specular 0.155633 roughness 0.014533 } } texture // txt_85 { pigment { wood color_map { [ 0.0 rgbft <1.0, 0.45, 0.1, 0.8, 0.0> ] [ 0.5 rgbft <0.85, 0.65, 0.4, 0.4, 0.0> ] [ 0.7 rgbft <0.85, 0.65, 0.4, 0.4, 0.0> ] [ 1.0 rgbft <1.0, 0.45, 0.1, 0.8, 0.0> ] } turbulence 0.02 octaves 4 lambda 2.8 ramp_wave scale <0.2, 0.2, 0.2> rotate <2.0, 2.0, 0.0> translate <0.0175, 0.0175, 0.0175> } } #declare T_Wood10 = material // T_Wood10 { texture { _auto_name_no_1_ } } // $MRY$: 'Material1' #declare Material1 = material // Material1 { texture { pigment { checker color rgb <0.9, 0.9, 0.9> color rgb <0.1, 0.1, 0.1> } finish { ambient 0.301867 } } }