// Persistance of Vision Raytracer V3.1 // World definition file. // // Contains 1 lights, 2 textures and 3 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar // // Date : 04/10/1999 (10.04.1999) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } normal { bumps 0.3 } finish { ambient 0.4 } } } /* // Scene Comment This scene was created with Moray For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <0.0,0.0,0.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.000,0.000,0.000> } camera { // Camera StdCam location < -12.000, -20.000, 15.000> direction < 0.0, 0.0, 1.8317> // Aperture is 0.53 degrees sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.33333, 0.0, 0.0> // Aspect ratio look_at < -0.500, 0.000, 3.900> } // // ******* L I G H T S ******* // light_source { // Light1 <0.000, -20.000, 20.000> color rgb <1.000, 1.000, 1.000> } // // ******** TEXTURES ******* // #include "trial_1.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // plane { // Plane001 z,0 material { Material1 } scale 3.0 } sphere { // Sphere001 <0,0,0>,1 material { T_Wood10 } scale 4.0 translate <-0.1, 0.0, 4.0> }