I took and modified N.M.'s idea for a wireframe off of the c.g.r.r. newsgroup, took and modified a fire texture I found somewhere on this newsgroup. I applied it to my metalman.inc and viola! Some kind of metaphor for the human spirit, huh?
One of the key changes was changing the density from spherical to bozo.
object {body2
texture
{ pigment
{ gradient x color_map
{ [0 rgb <.1,.1,.5>]
[.25 rgbt <1,1,1,1>]
[.89 rgbt <1,1,1,1>]
[1 rgb <.1,.1,.5>]
}
scale 0.15
}
}
texture
{ pigment
{ gradient y color_map
{ [0 rgb <.1,.1,.5>]
[.25 rgbt <1,1,1,1>]
[.89 rgbt <1,1,1,1>]
[1 rgb <.1,.1,.5>]
}
scale 0.15
}
}
interior {
media {
emission rgb 1 //<0.75,0.75,0.75>
intervals 30
samples 10, 10
confidence 0.9999
variance 1/1000
density {
//spherical
bozo
scallop_wave
turbulence 0.9
color_map {
[0.0 color
rgb <0, 0, 0>] //You need this
[0.25 color
rgb <1, 0., 0>]
[0.5 color
rgb <1, 1, 0>]
[0.75 color
rgb <1, 0, 0>]
[1.0 color
rgb <0, 0, 0>]// you need this
}
scale 0.5 //you need
this
}
}
}
hollow
}