camera {location <0,2,-4> look_at <0,0.5,0>} light_source {<0,10,-4> rgb <1,1,1>} cylinder // right cylinder { 0,0.999*y,1 pigment { gradient y color_map { [0 rgbf <1,0,0,0>] [1 rgbf <1,0,0,1>] } } translate <1.2,0,0> } cylinder // left cylinder { 0,0.999*y,1 //open pigment { gradient y color_map { [0 rgbt <1,0,0,1>] [1 rgbt <1,0,0,0>] } } translate <-1.2,0,0> } plane {y,-1 pigment{ rgb 1}}