// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'Material1' #declare Material1 = material // Material1 { texture { pigment { image_map { gif "C:\PROGRAM FILES\MORAY\Maps\peterms.gif" map_type 1 once } scale <-1,1,1> rotate 90*x } finish { ambient 0.7122 brilliance 2.706667 phong_size 0.0 metallic 1.67897 } } } // $MRY$: 'Bronze_Metal' #declare Bronze_Metal = material // Bronze_Metal { texture { pigment { color rgb <0.55, 0.47, 0.14> } normal { wrinkles , 0.6 scale 0.15 } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Bark1' #declare Bark1 = material // Bark1 { texture { pigment { color rgb <0.56, 0.56, 0.4> } normal { wrinkles , 0.6 scale 0.15 } finish { ambient 0.1 crand 0.05 } } } // $MRY$: 'Material2' #declare Material2 = material // Material2 { texture { pigment { color rgb <0.529412, 0.529412, 0.529412> } normal { dents , 0.6 scale 0.15 } finish { ambient 0.1 reflection 0.798533 } } }