POV-Ray : Newsgroups : povray.binaries.animations : object pattern as media-- animations Server Time
29 Mar 2024 06:39:26 EDT (-0400)
  object pattern as media-- animations (Message 1 to 6 of 6)  
From: Kenneth
Subject: object pattern as media-- animations
Date: 29 Apr 2022 13:05:01
Message: <web.626c19be6b27259c8d86850a6e066e29@news.povray.org>
See my original post here..,

https://news.povray.org/povray.binaries.images/thread/%3Cweb.626c0f28ac9c0ae18d86850a6e066e29%40news.povray.org%3E/

An animation of 'solid'-looking emission + absorption medias, using POV-ray's
object pattern for the media.

A mesh2 model as the object pattern, with an image_map as the media density...
then all of it heavily distorted with warp{turbulence...}

The slight flickering in the media is, I think, the result of rotating the
entire media object while the media's intervals/samples remain 'fixed' in
spatial orientation, by default(?)


Post a reply to this message


Attachments:
Download 'bunny_test_solid_media_a_4_25_22_kw.mp4.dat' (3969 KB)

From: Kenneth
Subject: Re: object pattern as media-- animations
Date: 29 Apr 2022 13:15:00
Message: <web.626c1c764ca8e4148d86850a6e066e29@news.povray.org>
This animation is similar to the previous one, but the Bunny artwork fades into
a multi-colored cells pattern... just for fun. ;-)


Post a reply to this message


Attachments:
Download 'bunny_test_solid_media_b_ 4_25_22_kw.mp4.dat' (2662 KB)

From: Kenneth
Subject: Re: object pattern as media-- animations
Date: 12 May 2022 19:20:01
Message: <web.627d95764ca8e4142eadabda6e066e29@news.povray.org>
Here's another one!

One of my experiments ended up looking like a nebula of some kind, so I added a
familiar-looking(?) spaceship, and a background photo.  This is just emission
media.

The wispy look required a HIGH samples count, to try and keep the media from
showing 'discontinuities' between the samples/intervals as the camera moved
through it. (I should have used an even higher value.) The camera movement is
within a very small space.

Total render time for 400 frames: about 9 hours.


Post a reply to this message


Attachments:
Download 'nebula_media_using_object_pattern_kw.mp4.dat' (3683 KB)

From: Alain Martel
Subject: Re: object pattern as media-- animations
Date: 13 May 2022 09:19:33
Message: <627e5ae5$1@news.povray.org>
Le 2022-05-12 à 19:17, Kenneth a écrit :
> Here's another one!
> 
> One of my experiments ended up looking like a nebula of some kind, so I added a
> familiar-looking(?) spaceship, and a background photo.  This is just emission
> media.
> 
> The wispy look required a HIGH samples count, to try and keep the media from
> showing 'discontinuities' between the samples/intervals as the camera moved
> through it. (I should have used an even higher value.) 

You are correct, you need a higher value for your samples, like about 
50% more.
Another option would be to make the shell slightly thicker. Not by much. 
Maybe only 5 to 10% thicker could make a big difference.


Post a reply to this message

From: jr
Subject: Re: object pattern as media-- animations
Date: 14 May 2022 04:15:00
Message: <web.627f64344ca8e414879e196a6cde94f1@news.povray.org>
hi,

"Kenneth" <kdw### [at] gmailcom> wrote:
> Here's another one!
>
> One of my experiments ended up looking like a nebula of some kind, so I added a
> familiar-looking(?) spaceship, and a background photo.  This is just emission
> media.
>
> The wispy look ...

is _real_ nice, and also the "fly-though" works for me.  cheers.


regards, jr.


Post a reply to this message

From: Thomas de Groot
Subject: Re: object pattern as media-- animations
Date: 14 May 2022 08:38:54
Message: <627fa2de$1@news.povray.org>
Op 13-5-2022 om 01:17 schreef Kenneth:
> Here's another one!
> 
> One of my experiments ended up looking like a nebula of some kind, so I added a
> familiar-looking(?) spaceship, and a background photo.  This is just emission
> media.
> 
> The wispy look required a HIGH samples count, to try and keep the media from
> showing 'discontinuities' between the samples/intervals as the camera moved
> through it. (I should have used an even higher value.) The camera movement is
> within a very small space.
> 
> Total render time for 400 frames: about 9 hours.

I love that one.

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.