POV-Ray : Newsgroups : povray.binaries.animations : We know POV-Ray … Server Time
19 Apr 2024 10:24:52 EDT (-0400)
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From: Subclick
Subject: Re: We know POV-Ray =3D?utf-8?Q?doesn=3DE2=3D80=3D99t?=3D supportnon-linear=
Date: 26 May 2021 15:19:21
Message: <87wnrlnw07.fsf@sp.am>
"Bald Eagle" <cre### [at] netscapenet> writes:

> Because it's a giant mess.  You can do it, and it will be a bit slow,
> but here's a link for you:
>
> http://news.povray.org/web.5ebedadaa032ea3dfb0b41570%40news.povray.org

Thanks, but my goal was to get an arbitrary POV-Ray object—like a text
object consisting of a single theta—into an isosurface, so it could then
be transformed non-linearly at will.  Of course, that’d require a
generic way to make up a smooth transition, with a finite gradient, from
the outside to the inside, to replace the ‘object’ pattern’s jump from 0
to 1 at the boundary.


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From: Bald Eagle
Subject: Re: We know POV-Ray =3D3D?utf-8?Q?doesn=3D3DE2=3D3D80=3D3D99t?=3D3D support=
Date: 26 May 2021 17:00:00
Message: <web.60aeb67ee254803a1f9dae3025979125@news.povray.org>
Subclick <no### [at] spam> wrote:




> generic way to make up a smooth transition, with a finite gradient, from

> to 1 at the boundary.

Yes, sorry - I think I botched that reply.

Bill Pokorny helped me along doing the same thing a while back, and here's one
of the files related to that.   Feel free to ask any questions if the code
(mostly his) is unclear.


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Attachments:
Download 'objectnormalfunction.pov.txt' (6 KB)

From: Subclick
Subject: Re: We know POV-Ray =3D3D?utf-8?Q?doesn=3D3DE2=3D3D80=3D3D99t?=3D3D support=
Date: 1 Jul 2021 04:08:41
Message: <87mtr64fsq.fsf@sp.am>
"Bald Eagle" <cre### [at] netscapenet> writes:

> Bill Pokorny helped me along doing the same thing
> a while back, and here's one
> of the files related to that.  Feel free to ask
> any questions if the code
> (mostly his) is unclear.

Thank you very much.  I guess I have a lot to learn before I face this
problem again.


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From: Bald Eagle
Subject: Re: We know POV-Ray =3D3D3D?utf-8?Q?doesn=3D3D3DE2=3D3D3D80=3D3D3D99t?=3D3D=
Date: 1 Jul 2021 06:25:00
Message: <web.60dd97065003f5441f9dae3025979125@news.povray.org>
Subclick <no### [at] spam> wrote:


> problem again.

No worries.  I tend to find myself in the deep end of the pool a lot.  :D

The trick there is that since it's a discontinuous function with an infinite
gradient, one just inserts a user-made smooth gradient to join up the 2 regions
of the function.  And then the isosurface method that you want to use works just
fine.


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