#declare splHead = spline { natural_spline 0, z * clock 1, z*clock-z 2, z * clock - 2 * z #local i = 0; #while (i<100) i+3, #local i = i+1; #end } #local c = 0; #while (c<20) sphere { splHead(c), 0.5 pigment {rgb x} } #local c=c+0.5; #end camera { location y*40 look_at z*10 } light_source { y*20 rgb 1 }