// Persistence Of Vision Ray Tracer Scene Description File // ------------------------------------------------------- // File: @(#)blocks.pov // Description: mechanics simulation sample scene // Features demonstrated: mechsim // Creation Date: $ 14 Oct 2002, 16:55:14 $ // Last modified: $ 12 Jul 2004, 22:36:49 $ // Author: Christoph Hormann // // @@ Demonstrating groups and mass-face-collisions. // // Render instructions: // -------------------- // // First render as still with: // // -w320 -h240 // // Then as animation with: // // -w320 -h240 +a0.3 -j +kff70 #version unofficial megapov 1.1; #include "mechsim.inc" #declare fn_Env = function { z } #declare Trans1 = transform { translate -1.5*<0.7, 0.7, 0> rotate -40*z translate 1.8*x translate 0.5*z } #declare Trans2 = transform { translate -1.5*<0.7, 0.7, 0> rotate 25*z translate -2.1*x translate 0.5*z } #declare Trans3 = transform { translate -<4*0.55, 0.55, 0> translate 2.9*z } #declare plane2= plane { z, -2.5 rotate 45*y texture { pigment { color rgb 1 } finish { ambient 0.05 diffuse 0.45 } } } object{ plane2 } global_settings { max_trace_level 10 assumed_gamma 1 mechsim { gravity <0, 0, -9.81> method 2 bounding 3 environment { object plane2 function { fn_Env(x, y, z) } stiffness 240000 damping 35000 friction 0.2, 1.001 } collision { 2, 2 stiffness 180000 damping 30000 //5000 friction 0.2, 1.001 } #if (clock_on) step_count 300 //500 time_step (1/30)/300 //500 topology { load_file "blocks1.dat" save_file "blocks1.dat" } #else step_count 0 topology { #declare Stiff=24000; #declare Damp=3000; //#declare Stiff=52000; //#declare Damp=2500; group { MechSim_Generate_Grid_Std(<0, 0, 0>, 0.1, 22000, Stiff, Damp, true, <0.7, 0.7, 0.7>, <4, 4, 4>, Trans1, 3) } group { MechSim_Generate_Grid_Std(<0, 0, 0>, 0.1, 22000, Stiff, Damp, true, <0.7, 0.7, 0.7>, <4, 4, 4>, Trans2, 3) } group { MechSim_Generate_Grid_Std(<0, 0, 0>, 0.1, 22000, Stiff, Damp, true, <0.55, 0.55, 0.55>, <9, 3, 3>, Trans3, 3) } save_file "blocks1.dat" } #end } } //MechSim_Show_All_Objects(-1, true, false, "") MechSim_Show_Grid(0, 4,4,4, true, false, 0, "") MechSim_Show_Grid(108, 4,4,4, true, false, 0, "") MechSim_Show_Grid(216, 9, 3, 3, true, false, 0, "") camera { location <8, -10, 5>*1.4 direction y sky z up z right (4/3)*x look_at <0, 0, 1> angle 30 } light_source { <3.2, -0.3, 1.8>*100000 color rgb <1.6, 1.5, 1.0> } sky_sphere { pigment { gradient z color_map { [0.00 rgb <0.8,0.9,1.0>] [0.10 rgb <0.6,0.7,1.0>] [0.25 rgb <0.2,0.3,0.8>] } } }