// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.5 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ? // #version 3.5; #include "colors.inc" global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { location <0.0, 0.5, -4.0> direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 30, -30> } // ---------------------------------------- plane { y, -1 pigment { color rgb <0.7,0.5,0.3> } } // substitute bozo by the pattern of your choice #declare fn_pattern = function{pattern{wrinkles}}; //(1-clock)*bumps(x+clock ,y+clock ,z+clock )+ // clock *bumps(x+clock-1,y+clock-1,z+clock-1) sphere { 0.0, 1 texture { pigment { // Here's the important Stuff ;) function{ (1-clock)*fn_pattern(x+clock , y+clock , z+clock )+ (clock)*fn_pattern(x+clock-1, y+clock-1, z+clock-1) } turbulence 1 //frequency 1 color_map { [0.00 color rgb <1.0,0.4,0.2> ] [0.33 color rgb <0.2,0.4,1.0> ] [0.66 color rgb <0.4,1.0,0.2> ] [1.00 color rgb <1.0,0.4,0.2> ] } } finish{ specular 0.6 } } }