POV-Ray : Newsgroups : povray.beta-test : radius of f_sphere function Server Time
28 Mar 2024 09:21:53 EDT (-0400)
  radius of f_sphere function (Message 1 to 2 of 2)  
From: ingo
Subject: radius of f_sphere function
Date: 10 Jan 2019 05:58:48
Message: <XnsA9D379DE45518seed7@news.povray.org>
Changeing the radius of the internal f_sphere function has less effect 
than I expected.

from the source fnintern.cpp:

DBL f_sphere(FPUContext *ctx, DBL *ptr, unsigned int) // 61
{
    return (-PARAM(0) + sqrt(PARAM_X * PARAM_X + PARAM_Y * PARAM_Y + 
PARAM_Z * PARAM_Z));
}

maybe something like:

  return (sqrt(PARAM_X * PARAM_X + PARAM_Y * PARAM_Y + PARAM_Z * 
PARAM_Z)/PARAM(0));

Scene for comparing:

#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 1 diffuse 0 emission 0}} 
#include "functions.inc"
camera {
  orthographic
  location <0,0,-1>
  look_at  <0,0,0>
  right x*image_width/image_height
}
// +w200 +h200

#declare Fn_Sphere = function(x,y,z,R){sqrt(pow(x,2)+pow(y,2)+pow(z,2))/R}
box {
  <-.5,-.5,0>, <.5,.5,0>
  texture {
    pigment {
      //expect to see two full circles
      function{f_sphere(x,y,z,0.25)}
      //function{Fn_Sphere(x,y,z,0.25)}
      color_map {
        [0.0 color rgb 0.0 ]
        [1.0 color rgb 1.0 ]
      }
      scale 1
    }
  }
}


ingo


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From: clipka
Subject: Re: radius of f_sphere function
Date: 10 Jan 2019 08:32:59
Message: <5c37498b@news.povray.org>
Am 10.01.2019 um 11:58 schrieb ingo:
> Changeing the radius of the internal f_sphere function has less effect
> than I expected.
> 
> from the source fnintern.cpp:
> 
> DBL f_sphere(FPUContext *ctx, DBL *ptr, unsigned int) // 61
> {
>      return (-PARAM(0) + sqrt(PARAM_X * PARAM_X + PARAM_Y * PARAM_Y +
> PARAM_Z * PARAM_Z));
> }
> 
> maybe something like:
> 
>    return (sqrt(PARAM_X * PARAM_X + PARAM_Y * PARAM_Y + PARAM_Z *
> PARAM_Z)/PARAM(0));

Ingo, the things you are complaining about here have been around for ages.

- The newsgroup povray.beta-test isn't really the right place, as it is 
intended for discussion about stuff that's specific to the testing of 
development versions, such as new features to be tested or new bugs 
found in testing of the development versions.

- As long as they are not outright bugs, changing these things is out of 
the question because they would break existing scenes, period.

- With functions this is especially true, as they can be trivially 
replaced by you as a user if the pre-defined ones happen to not fit your 
needs.


As for this particular function, it works as advertised for the default 
threshold value in isosurfaces (which is what it was designed for). For 
non-default threshold values it can be argued whether its behaviour is 
intuitive, but it is what it is.


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