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[in Windows 10, running official v3.8.0 beta 1, Lenovo desktop machine, Core i7]
These first 3 lines run OK...
#version max (3.5, min (3.8, version));
global_settings { assumed_gamma 1 }
#declare Int = interior { ior 1.5 }
Adding the 4th line...
#declare myInt = Int
...causes a fatal error-- but the error message changes(!)
If I freshly start POV-ray, the error says
"Parse error: vector <T> to long" (whatever that means).
Immediately running the code again, it's
"Parse error: bad allocation"
By changing the 4th line to
#declare myInt = interior{Int}
it all runs fine, no error.
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