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I made some construction equipment Dump Tuck, Back Hoe, Bulldozer and was
thinking that I should put them to work digging and dumping dirt. And I was
wondering whats the fastest and easiest way to do it. The digging is not the
hard part. Its the dumping.
I guess using spheres or blobs with a particle system could be used. They could
be slow. And Blobs are ..... just well, Blobs.
Thought of using morphing one mesh2 into another but I need better software for
that.
I though I ask here just What you would do?
Tanks for any replies.
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"Leroy" <whe### [at] gmailcom> wrote:
> I made some construction equipment Dump Tuck, Back Hoe, Bulldozer and was
> thinking that I should put them to work digging and dumping dirt. And I was
> wondering whats the fastest and easiest way to do it. The digging is not the
> hard part. Its the dumping.
> I guess using spheres or blobs with a particle system could be used. They could
> be slow. And Blobs are ..... just well, Blobs.
> Thought of using morphing one mesh2 into another but I need better software for
> that.
> I though I ask here just What you would do?
>
> Tanks for any replies.
Well, the only thing I can think of besides a particle system and discrete
objects, would be media, isosurface, or a texture of some sort. The kind of
thing where all of the dirt would be encoded already, and you'd just animate the
translation / rotation / turbulence to give it a moving "look".
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