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From: jhu
Subject: Pov blocks
Date: 6 Jan 2017 19:50:00
Message: <web.58703aa73e9351b194284cc0@news.povray.org>
http://i.imgur.com/calqoyd.gifv


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From: clipka
Subject: Re: Pov blocks
Date: 6 Jan 2017 22:00:24
Message: <587059c8@news.povray.org>
Am 07.01.2017 um 01:47 schrieb jhu:
> http://i.imgur.com/calqoyd.gifv

That looks pretty cool!


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From: omniverse
Subject: Re: Pov blocks
Date: 7 Jan 2017 00:20:01
Message: <web.587079959ce313659c5d6c810@news.povray.org>
"jhu" <nomail@nomail> wrote:
> http://i.imgur.com/calqoyd.gifv
Good thing that repeats over and over again or else the real magic of that might
have eluded me. I can't begin to figure how that was done, even if reversed.

Thanks for the look at it!

Bob


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From: jhu
Subject: Re: Pov blocks
Date: 7 Jan 2017 01:45:01
Message: <web.58708dcf9ce31365194284cc0@news.povray.org>
"omniverse" <omn### [at] charternet> wrote:
> "jhu" <nomail@nomail> wrote:
> > http://i.imgur.com/calqoyd.gifv
> Good thing that repeats over and over again or else the real magic of that might
> have eluded me. I can't begin to figure how that was done, even if reversed.
>
> Thanks for the look at it!
>
> Bob

It's a Blender physics simulation. On the last frame, all blocks are UV mapped
by viewport to the same image_map. Then go back to first frame and start
rendering.


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From: Thomas de Groot
Subject: Re: Pov blocks
Date: 7 Jan 2017 02:49:18
Message: <58709d7e$1@news.povray.org>
On 7-1-2017 7:42, jhu wrote:
> It's a Blender physics simulation. On the last frame, all blocks are UV mapped
> by viewport to the same image_map. Then go back to first frame and start
> rendering.

Terrific! Very well done indeed!

-- 
Thomas


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From: Stephen
Subject: Re: Pov blocks
Date: 7 Jan 2017 03:58:52
Message: <5870adcc$1@news.povray.org>
On 1/7/2017 6:42 AM, jhu wrote:
> "omniverse" <omn### [at] charternet> wrote:
>> "jhu" <nomail@nomail> wrote:
>>> http://i.imgur.com/calqoyd.gifv
>> Good thing that repeats over and over again or else the real magic of that might
>> have eluded me. I can't begin to figure how that was done, even if reversed.
>>
>> Thanks for the look at it!
>>
>> Bob
>
> It's a Blender physics simulation. On the last frame, all blocks are UV mapped
> by viewport to the same image_map. Then go back to first frame and start
> rendering.
>

These are fascinating. I just started to look at Blender physics two 
nights ago.
Are you using the Blender Game Engine or the PovRay exporter?


-- 

Regards
     Stephen


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From: omniverse
Subject: Re: Pov blocks
Date: 7 Jan 2017 12:00:00
Message: <web.58711d749ce313659c5d6c810@news.povray.org>
"jhu" <nomail@nomail> wrote:
> "omniverse" <omn### [at] charternet> wrote:
> > I can't begin to figure how that was done, even if reversed.
>
> It's a Blender physics simulation. On the last frame, all blocks are UV mapped
> by viewport to the same image_map. Then go back to first frame and start
> rendering.

Ah, so it is somewhat of a reversal. I was trying to think of it as a scrambling
method played in reverse, of course that would mean reversing the physics too.
Maybe not impossible, just not as likely as some other way...? So now your
explanation is a better fit with how it ends.

I haven't seen Blender in years and years so I should give it another look.

Bob


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From: jhu
Subject: Re: Pov blocks
Date: 7 Jan 2017 12:20:00
Message: <web.587122a89ce31365194284cc0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>
> These are fascinating. I just started to look at Blender physics two
> nights ago.
> Are you using the Blender Game Engine or the PovRay exporter?
>
>
> --
>
> Regards
>      Stephen

Povray exporter. Actually, the UV mapping appears a bit off since I didn't quite
UV map to the correct viewport. I'll make another one with better UV mapping.


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From: Stephen
Subject: Re: Pov blocks
Date: 7 Jan 2017 13:36:06
Message: <5871350E.3080309@aol.com>
On 1/7/2017 5:17 PM, jhu wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>
>> These are fascinating. I just started to look at Blender physics two
>> nights ago.
>> Are you using the Blender Game Engine or the PovRay exporter?
>>
>>
>> --
>>
>> Regards
>>       Stephen
>
> Povray exporter.

Do you have any links to tutorials. I have only found ones that are for 
the BGE


Actually, the UV mapping appears a bit off since I didn't quite
> UV map to the correct viewport. I'll make another one with better UV mapping.
>
>

Duh! It looked better than alright to me.

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Pov blocks
Date: 7 Jan 2017 13:36:52
Message: <58713544$1@news.povray.org>
On 1/7/2017 5:17 PM, jhu wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>
>> These are fascinating. I just started to look at Blender physics two
>> nights ago.
>> Are you using the Blender Game Engine or the PovRay exporter?
>>
>>
>> --
>>
>> Regards
>>       Stephen
>
> Povray exporter.

Do you have any links to tutorials. I have only found ones that are for 
the BGE


Actually, the UV mapping appears a bit off since I didn't quite
> UV map to the correct viewport. I'll make another one with better UV mapping.
>
>

Duh! It looked better than alright to me.

-- 

Regards
     Stephen


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