POV-Ray : Newsgroups : povray.advanced-users : Direct stochastic tiling : Re: Direct stochastic tiling Server Time
10 Jun 2026 07:57:08 EDT (-0400)
  Re: Direct stochastic tiling  
From: Bald Eagle
Date: 2 Nov 2023 18:20:00
Message: <web.654420575bb87ec31f9dae3025979125@news.povray.org>
Slowing working through things.

To help me work through understanding how to use the end result of all of the
daisy-chained algorithms in an actual texture, I needed to understand how to
remap <x, y> into <r, theta>

So here's a nice pigment {function {}} to make an infinite spiral in the xy
plane.

(Thanks again, ShaderToy coders!)

I think this would be a nice basic stock pattern for POV-Ray.
I set the spiral turn spacing to twice the line thickness to get a "maximally
dense" spiral.

- BW


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