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On Wed, 08 Oct 2014 11:30:14 +0200, FlyerX <fly### [at] yahoocom> wrote:
> On 10/7/2014 11:43 PM, Nekar Xenos wrote:
>> On Wed, 08 Oct 2014 05:48:56 +0200, FlyerX <fly### [at] yahoocom>
>> wrote:
>>
>> kar,
>>>
>>> Seems that PoseRay is not reading the lights properly from the Poser
>>> scene. Since I rarely use the light setup from Poser anymore I did not
>>> see this bug.
>>>
>>> A workaround for now is, after importing the lights from Poser, is to
>>> set all lights to have a fade distance of 1 unit (assuming the scaling
>>> when importing the scene was left at 103.2). Then scale all
>>> intensities by 10000. That should give you a light setup that matches
>>> closer to the Poser scene. I may need to test this conversion further
>>> but it gave me good results with some test scenes.
>>>
>>> To set the same fade distance for all lights change the value in the
>>> lights section, right click on the text box and select apply to all
>>> lights. The intensity scale for all lights is at the bottom of the
>>> lights section. Just enter 10000 and press apply. The multipliers for
>>> each light will be very large after that.
>>>
>>> Another workaround is to not import the lights from Poser (uncheck the
>>> option in the Poser scene import dialog) and set them up in PoseRay.
>>> The scene will load with a default light always attached to the
>>> camera. To control the camera light intensity just play with the total
>>> intensity value in the lights section.
>>>
>>> Until recently I wrongly assumed the fade distance was the distance at
>>> which most of the light faded away. In reality it is the distance at
>>> which the light starts to fade. For a world in inches (if the import
>>> scale was 103.2) A light source could be easily 2 inches across (a
>>> light bulb). Since the source is at the center of the bulb then the
>>> distance to start fading is 1 inch. I may still have this definition
>>> wrong but seems to make more sense and works.
>>>
>>> I will issue a permanent fix for this in the next update.
>>>
>>> FlyerX
>>
>> Thanks, FlyerX
>>
>> I would like my units to be in meters so Then my scaling would have to
>> be 2.62128.
>> Attached is a screenshot of what thedisplay looks like after I loaded
>> the scene into PoseRay.
>> Thinking that maybe the scene is too much to handle, I disabled SSLT and
>> radiosity, resulting in very dark renders. Today I tried the default
>> quick sslt setting and it rendered fine in Pov-Ray, but still no display
>> on PoseRay. I've tried with and without hardware acceleration with no
>> change. Removing the lights asnd adding others also makes no difference.
>>
>> I need to see where each texture is on the model for my scene and now I
>> can't because PoseRay doesn't show anything.
>>
>> I have a 2.6 GHz Q9400 Intel QuadCore with 4Gb RAM and a 1Gb ATI 5770
>> and I am running Windows7 Ultimate.
>>
>
> Nekar,
>
>
> Could you post the geometry info? This is found by clicking on the +
> button at the bottom by the email link and selecting geometry tab.
> Select all the text there, copy it (CTRL+C) and paste it as a reply. I
> am suspecting something is seriously wrong with the size of the scene
> that is not allowing PoseRay to preview it properly. I noticed that the
> light positions on your screenshot are really large if they are in
> meters.
>
This led me to the source of the problem. The scene was about a cubic
kilometer in size. I exported the whole scene including ground plane and
universe. By going through everything and deselecting any unwanted stuff
everything worked perfectly. It's a long time since I've done any poser
stuff...
Thank you.
--
-Nekar Xenos-
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