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To all,
With the Beta version of Moray, I thought it would be sensible to test the
different plugins available. I have not yet finished, however I "discovered"
a few things:
In the LUA group of plugins:
- the karpett.lua plugin does not work (neither in version 3.3). There is an
error message at startup (hidden behind the Moray start screen, and thus not
readable)
- the Helix.lua has a ; missing in one of the declares, thus giving an error
message in POV-Ray.
- Knot.lua and Polyhedra.lua: it is not possible to choose the texture.
Glow.dll
This plugin does not work anymore. Has nothing to do with Moray I guess, but
with POV-Ray 3.5. Glow seems not to be supported anymore. Is there a
solution? The help mentions a glow patch somewhere...
That's it for now.
Thomas
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3e16ee3d$1@news.povray.org...
> Glow.dll
> This plugin does not work anymore. Has nothing to do with Moray I guess,
> but with POV-Ray 3.5. Glow seems not to be supported anymore.
The glow plugin only works with megapov ( up to its latest version
based in povray 3.1x). Maybe it's supported by the latest megapov
version (haven't tested yet)
> Is there a solution? The help mentions a glow patch somewhere...
To make glows, I usually include this file with Moray's include feature
(the code comes from an old Warp's post)
// Glows.
#macro Glow(GlowColor, Scale)
sphere
{ 0, 1 hollow no_shadow
pigment { rgbt 1 }
interior
{ media
{ emission 1/Scale
density
{ spherical density_map
{ [0 rgb 0][.5 rgb GlowColor*.5][1 rgb 1]
}
}
samples 1,1 intervals 1 confidence .1 // quite fast settings
method 3
}
}
scale Scale
}
#end
// set your glows as you like, for example:
light_source
{ <2,.5,0>, <0,.5,1>
looks_like { Glow(<0,.5,1>, 1) }
}
// or
object { Glow(<0,.5,1>, 1) translate 0 }
// end of glow.
Hope this helps
Txemi Jendrix
http://www.txemijendrix.com
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Thanks a lot Txemi!
Yes glow did work up to the last megapov version. It seems it was one of
those patches that did not make it into the official version of POV. So, if
necessary, it can still be used with megapov. But your include looks
perfect. I shall certainly use it. No need to switch to other pov versions
this way.
Thomas
"Txemi Jendrix" <tji### [at] euskalnetnet> schreef in bericht
news:3e17991a@news.povray.org...
> 3e16ee3d$1@news.povray.org...
> > Glow.dll
> > This plugin does not work anymore. Has nothing to do with Moray I guess,
> > but with POV-Ray 3.5. Glow seems not to be supported anymore.
>
> The glow plugin only works with megapov ( up to its latest version
> based in povray 3.1x). Maybe it's supported by the latest megapov
> version (haven't tested yet)
>
> > Is there a solution? The help mentions a glow patch somewhere...
>
> To make glows, I usually include this file with Moray's include feature
> (the code comes from an old Warp's post)
>
> // Glows.
> #macro Glow(GlowColor, Scale)
> sphere
> { 0, 1 hollow no_shadow
> pigment { rgbt 1 }
> interior
> { media
> { emission 1/Scale
> density
> { spherical density_map
> { [0 rgb 0][.5 rgb GlowColor*.5][1 rgb 1]
> }
> }
> samples 1,1 intervals 1 confidence .1 // quite fast settings
> method 3
> }
> }
> scale Scale
> }
> #end
>
> // set your glows as you like, for example:
>
> light_source
> { <2,.5,0>, <0,.5,1>
> looks_like { Glow(<0,.5,1>, 1) }
> }
>
> // or
>
> object { Glow(<0,.5,1>, 1) translate 0 }
>
> // end of glow.
>
> Hope this helps
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
>
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"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:3e16ee3d$1@news.povray.org...
> In the LUA group of plugins:
> - the karpett.lua plugin does not work (neither in version 3.3). There is
an
> error message at startup (hidden behind the Moray start screen, and thus
not
> readable)
> - the Helix.lua has a ; missing in one of the declares, thus giving an
error
> message in POV-Ray.
> - Knot.lua and Polyhedra.lua: it is not possible to choose the texture.
>
After looking at the plugins listed with the Winpov editor:
parkett.lua
Suffers from what looks like a word warp problem. Line 186 needs to be
restored to its original length.
For this plugin I think the next line (187) should be the
pov:write(" translate <-.5,-.5,0> ")
I will send the author an email.
Helix.lua
Was probably writen for Pov3.1, in which case a missing semi-colon was not a
problem. To have it run with Pov3.5 I think line 147 should be
pov:write("#declare R = 1;")
A semi colon after the number one (1)
This seams to resolve the warning message from Pov3.5
I will send the author an email.
I had no problem selecting a texture for the Knot.lua plugin.
Note: the plugins Texture button will only list textures already declared
Stephen
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