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Hi,
Is there any good way to make a helix with moray? I want to make a coil
spring. I tried using the new mesh and was not happy with the results. It
really slows down the program. I know I can make one using a sphere and
duplicate with orbit, but it takes 1000 spheres, and still you can see the
segmentation, which I don't want. Has anyone any experience with this?
Thank you,
Steve Shelby
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Steve Shelby wrote:
> Hi,
> Is there any good way to make a helix with moray? I want to make a coil
> spring. I tried using the new mesh and was not happy with the results. It
> really slows down the program. I know I can make one using a sphere and
> duplicate with orbit, but it takes 1000 spheres, and still you can see the
> segmentation, which I don't want. Has anyone any experience with this?
sphere_sweep?
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Timothy R. Cook wrote:
> sphere_sweep?
...as an external include? ;)
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Or you could try using halves of torii.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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3dc84c17$1@news.povray.org...
> Hi,
> Is there any good way to make a helix with moray? I want to make a coil
> spring. I tried using the new mesh and was not happy with the results. It
> really slows down the program. I know I can make one using a sphere and
> duplicate with orbit, but it takes 1000 spheres, and still you can see the
> segmentation, which I don't want. Has anyone any experience with this?
> Thank you,
> Steve Shelby
There is a free program called Helixir, wich creates a variety of 3D
helical shapes for use with POV-Ray and Moray.
It exports to UDO-Inc.
Here is the link
http://www.evolve.co.uk/helixir/
Hope this helps
Bye
Txemi Jendrix
http://www.txemijendrix.com
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Txemi,
Thanks, that's just what I was looking for.
Steve
Txemi Jendrix <tji### [at] euskalnetnet> wrote in message
news:3dc86b8b@news.povray.org...
> 3dc84c17$1@news.povray.org...
> > Hi,
> > Is there any good way to make a helix with moray? I want to make a coil
> > spring. I tried using the new mesh and was not happy with the results.
It
> > really slows down the program. I know I can make one using a sphere and
> > duplicate with orbit, but it takes 1000 spheres, and still you can see
the
> > segmentation, which I don't want. Has anyone any experience with this?
> > Thank you,
> > Steve Shelby
>
> There is a free program called Helixir, wich creates a variety of 3D
> helical shapes for use with POV-Ray and Moray.
>
> It exports to UDO-Inc.
>
> Here is the link
> http://www.evolve.co.uk/helixir/
>
> Hope this helps
> Bye
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
>
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Sorry, just overlooked this.
There is also a helix plugin for Moray, written in FullMoon. Can be
downloaded from the Moray site.
Thomas
"Steve Shelby" <ssh### [at] rexnetnet> schreef in bericht
news:3dc84c17$1@news.povray.org...
> Hi,
> Is there any good way to make a helix with moray? I want to make a coil
> spring. I tried using the new mesh and was not happy with the results. It
> really slows down the program. I know I can make one using a sphere and
> duplicate with orbit, but it takes 1000 spheres, and still you can see the
> segmentation, which I don't want. Has anyone any experience with this?
> Thank you,
> Steve Shelby
>
>
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3e44b9f8@news.povray.org...
> Sorry, just overlooked this.
So did I :(
You could try with a csg union of a repeated quarter torus (intersect torus
with a cube)
Marc
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