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Hi everyone, I've got a little question. I'm probably just overlooking it
somehwere but could anyone tell me how to make a 'looks_like {object}' light
in moray? I don't see the option in the modify tab for lights.
Thanks in advance,
Owen
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In article <3da9db66$1@news.povray.org>, owe### [at] muzikantenbanknet says...
> Hi everyone, I've got a little question. I'm probably just overlooking it
> somehwere but could anyone tell me how to make a 'looks_like {object}' light
> in moray? I don't see the option in the modify tab for lights.
> Thanks in advance,
> Owen
Moray frequently asked question No. 23b <grin>
Create the item you want your light to look like. Check the No Shadow
check box. position your point light (or whatever) inside said object.
Jamie.
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> Moray frequently asked question No. 23b <grin>
Select the root level of the object.
|
V
> Create the item you want your light to look like. Check the No Shadow
> check box. position your point light (or whatever) inside said object.
Jamie.
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Jamie Davison wrote:
> Create the item you want your light to look like. Check the No Shadow
> check box. position your point light (or whatever) inside said object.
Does that really do the same thing as the looks_like flag?
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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> > Create the item you want your light to look like. Check the No Shadow
> > check box. position your point light (or whatever) inside said object.
>
> Does that really do the same thing as the looks_like flag?
IIRC, it does manually what POV does internally when you set looks_like.
Jamie.
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Jamie Davison <jam### [at] ntlworldcom> wrote:
> IIRC, it does manually what POV does internally when you set looks_like.
Internally the looks_like object is also translated by the location
of the light source.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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3dabd23f@news.povray.org...
> Jamie Davison <jam### [at] ntlworldcom> wrote:
> > IIRC, it does manually what POV does internally when you set looks_like.
>
> Internally the looks_like object is also translated by the location
> of the light source.
Just create a group, add both light and "looks_like" object and apply
transformations to the group
Marc
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> > IIRC, it does manually what POV does internally when you set looks_like.
>
> Internally the looks_like object is also translated by the location
> of the light source.
The advantage to me of doing it manually is that you don't need to
create the looks_like object with the origin in the right place, you can
build it however you like and manually position where you want the light
source to be :)
Or maybe I'm just weird :)
Jamie.
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Thanks for the help!
"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.1815281e5b1b4661989bee@news.povray.org...
> > Moray frequently asked question No. 23b <grin>
>
>
> Select the root level of the object.
> |
> V
> > Create the item you want your light to look like. Check the No Shadow
> > check box. position your point light (or whatever) inside said object.
>
> Jamie.
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