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Hi all I was reading above about the mdl file format spec, and its lack of
"spec", I'm now learning C++ and openGL. I see everywhere how to write
tools to dump models from all the big name, (pronounced "Very Expensive"),
modelers. Where as I'm familiar with Moray, and it's not being super
expensive... I'd like to be able to export to OpenGL.
Would the plugin be the way to go? So if I have a cube in Moray, it exports
the means to make a cube in opengl? (obviously there's more to it than
that) I'd like to stay native as an experiment. No converting into a RIB
or 3DS or other such things.
Just Curious all the way around,
Dean M.
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Hi Dean MacIsaac, you recently wrote in moray.win:
> Would the plugin be the way to go?
Yes.
> So if I have a cube in Moray, it exports the means to make
> a cube in opengl?
Hmmm, yes, I guess so. You would retrieve the data you need to write
OpenGL code and do that...
Regards,
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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