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Heah everyone.. I'm playing aroundi n Moray and was wondering if there is a
way to do Object Mapping?
I've checked the docs.. And couldn't find any mention..
I'll double check with a Newsgroup search.. But I don't know if Moray can do
it..
Thanks
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"Dave Bates {[Norman]}" <dave[a t] <remove>voygr.com> wrote:
> Heah everyone.. I'm playing aroundi n Moray and was wondering if there is a
> way to do Object Mapping?
What is Object Mapping?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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C'mon Warp.. I'm Sure you know what that is:
In POV it's inside the pigment statment:
texture {
pigment {
object {
objectName
color1
color2
}
}
}
It's where you map an object into the Pigment..
I odn't think moray has this capability however.
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3cf31fee@news.povray.org...
> "Dave Bates {[Norman]}" <dave[a t] <remove>voygr.com> wrote:
> > Heah everyone.. I'm playing aroundi n Moray and was wondering if there
is a
> > way to do Object Mapping?
>
> What is Object Mapping?
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// -
Warp -
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"Dave Bates {[Norman]}" wrote:
>
> C'mon Warp.. I'm Sure you know what that is:
> In POV it's inside the pigment statment:
> texture {
> pigment {
> object {
> objectName
> color1
> color2
> }
> }
> }
>
> It's where you map an object into the Pigment..
> I odn't think moray has this capability however.
That is not possible with POV-Ray so you will not find support for it
in Moray.
--
Ken Tyler
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Dave Bates {[Norman]} <dave[a t]voygr.com> wrote:
> C'mon Warp.. I'm Sure you know what that is:
> In POV it's inside the pigment statment:
> texture {
> pigment {
> object {
> objectName
> color1
> color2
> }
> }
> }
> It's where you map an object into the Pigment..
That's an object pattern. There's no such a thing as "object mapping"
in POV-Ray.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Ken <tyl### [at] pacbellnet> wrote:
> That is not possible with POV-Ray
It is in POV-Ray 3.5.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Sorry about that.. I know I get my Terminoligy wrong some times..
So do we think in future version of POV that this will be possible, since
POV RC's can do it?
Just a question.. :)
Dave
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3cf37d05@news.povray.org...
> Dave Bates {[Norman]} <dave[a t]voygr.com> wrote:
> > C'mon Warp.. I'm Sure you know what that is:
> > In POV it's inside the pigment statment:
> > texture {
> > pigment {
> > object {
> > objectName
> > color1
> > color2
> > }
> > }
> > }
>
> > It's where you map an object into the Pigment..
>
> That's an object pattern. There's no such a thing as "object mapping"
> in POV-Ray.
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// -
Warp -
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Dave Bates [{Norman}] <dab### [at] msncom> wrote:
> So do we think in future version of POV that this will be possible, since
> POV RC's can do it?
No, it will be removed from future versions.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Hi Warp, you recently wrote in moray.win:
> Dave Bates [{Norman}] <dab### [at] msncom> wrote:
> > So do we think in future version of POV that this will be possible, since
> > POV RC's can do it?
>
> No, it will be removed from future versions.
Warp, sometimes you crack me up :-)
Dave, since Moray V3.3 officially only supports POV-Ray V3.1, it does
not support the object pattern. Not sure if the next version will
support it directly, but the next version will allow you to write the
texture in POV SDL inside the Texture Editor.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Cool.. that's what I Was wondering.. That and I wish there was an easier way
to select objets.. I might be missing a Hot Key.. I've not memorized them
all.. :)
Thanks fo rall your help
"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:55m9fucdd6etr7qkb860lgae4bj3euglev@4ax.com...
> Hi Warp, you recently wrote in moray.win:
>
> > Dave Bates [{Norman}] <dab### [at] msncom> wrote:
> > > So do we think in future version of POV that this will be possible,
since
> > > POV RC's can do it?
> >
> > No, it will be removed from future versions.
> Warp, sometimes you crack me up :-)
>
> Dave, since Moray V3.3 officially only supports POV-Ray V3.1, it does
> not support the object pattern. Not sure if the next version will
> support it directly, but the next version will allow you to write the
> texture in POV SDL inside the Texture Editor.
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
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