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Hi!
Just by chance, I discovered that the Vertices and Edges information at the
base of the Moray (3.3) screen stays at 38V (0%) and 44E (0%), whatever the
size of the scene. I discovered it with a very large scene that started to
hide a number of objects, but V and E still remained at the same values.
Changing the buffer does not change this either.
Have other users this same 'problem'?
Thomas
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Hi Thomas de Groot, you recently wrote in moray.win:
> Just by chance, I discovered that the Vertices and Edges information at the
> base of the Moray (3.3) screen stays at 38V (0%) and 44E (0%), whatever the
> size of the scene.
You're probably in OpenGL mode only? The edges and vertices lists are
used in Moray views only, not in OpenGL views.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Oh dear!
Shame on me!!
Thanks Lutz, to remind me my "stupidity" ;-}
Thomas
"Lutz Kretzschmar" <lut### [at] stmuccom> schreef in bericht
news:q1sf0u0bgppaig6p6rqo8bfcu7bsfgvvd4@4ax.com...
> Hi Thomas de Groot, you recently wrote in moray.win:
>
> > Just by chance, I discovered that the Vertices and Edges information at
the
> > base of the Moray (3.3) screen stays at 38V (0%) and 44E (0%), whatever
the
> > size of the scene.
> You're probably in OpenGL mode only? The edges and vertices lists are
> used in Moray views only, not in OpenGL views.
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
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