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Hi all,
this a an old message from ...images. I want to define this material in
Moray, but don't know how.
Can someone help me?
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The texture for the skin is T_Chrome_2D from my personal new_metals.inc, a
heavy modified version of the standard metals.inc. Anyway here's the source:
#declare P_Chrome2 = color rgb <0.39, 0.41,
0.43>/vlength(<0.39,0.41,0.43>)*sqrt(3*0.8);
#declare F_MetalD =
finish {
ambient 0.0
brilliance 5
diffuse 0.3
metallic
specular 1.2
roughness 0.015
}
#declare T_Chrome_2D = texture { pigment { P_Chrome2 } finish { F_MetalD
reflection 0.7*P_Chrome2} }
Then I added a simple normal to get the *skin effect*...
#declare T_Skin = texture {T_Chrome_2D normal { granite -0.3 scale 0.1
cubic_wave }}
Note that the negative bumpiness is needed if you want to get that very
effect.
Regards,
--
Jonathan
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Thanks,
-C-H-A-R-L-E-S-
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