Folks,
consider the following.
A is a 4x4x4 scaled cube
B is two 1x1x1 cubes in a CSG Union then the CSG scaled by
4x4x4
C is two 4x4x4 cubes in a CSG Union
D is an 8x4x4 scaled cube
The same texture has been applied to all the high level shapes (A -
cube, B
- CSG, C -CSG, D - cube)
What I am trying to achieve is 'D' but for the CSG created objects
(they
won't always be simple cubes). I can see that I can create D for
CSG
created entities by creating multiple materials and scaling them for
each shape
but what I want is one material and not have to have multiple
copies.
In summary, I guess I am needing some pointers to the relationship
between
scaling and materials, especially when applied to CSGs.
Any help appreciated.
Neil