Folks,
consider the following.
 
A is a 4x4x4 scaled cube
B is two 1x1x1 cubes in a CSG Union then the CSG scaled by 
4x4x4
C is two 4x4x4 cubes in a CSG Union
D is an 8x4x4 scaled cube
 
The same texture has been applied to all the high level shapes (A - 
cube, B 
- CSG, C -CSG, D - cube)
 
 
 
 
What I am trying to achieve is 'D' but for the CSG created objects 
(they 
won't always be simple cubes).  I can see that I can create D for 
CSG 
created entities by creating multiple materials and scaling them for 
each shape 
but what I want is one material and not have to have multiple 
copies.
 
In summary, I guess I am needing some pointers to the relationship 
between 
scaling and materials, especially when applied to CSGs.
 
Any help appreciated.
 
Neil