POV-Ray : Newsgroups : moray.binaries : UDO, Group and No matching } in 'material', Error - UdoProblem3.zip Server Time
29 Mar 2024 11:13:30 EDT (-0400)
  UDO, Group and No matching } in 'material', Error - UdoProblem3.zip (Message 1 to 5 of 5)  
From: Stephen McAvoy
Subject: UDO, Group and No matching } in 'material', Error - UdoProblem3.zip
Date: 16 Oct 2003 19:30:00
Message: <gaauovks5tmpmehodhinl7rbr3cfd8jpqm@4ax.com>
Phew! Sorry about this.
I have uploaded a minimal scene to m.b called UdoProblem3.zip It has a mdl, a
UDO and an inc file(s).
The problem is this.
When I put an object with a normal texture in a group with a UDO (doesn't mater
if it's generated with PoseRay or 3DWin) I get the dreaded "Parse Error: No
matching } in 'material', texture identifier found instead" 
I've tried calling the texture mesh2 (It's after midnight just now) to no avail.
The scene renders fine if I take either the UDO or the object out of the group,
or if I clear the texture from the object.
I included a mesh in the group for testing but it is not required andI tested it
in the final release. Could someone confirm this

Regards
        Stephen


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Attachments:
Download 'UdoProblem3.zip' (478 KB)

From: StephenS
Subject: Re: UDO, Group and No matching } in 'material', Error - UdoProblem3.zip
Date: 16 Oct 2003 19:55:49
Message: <3f8f3005@news.povray.org>
> I have uploaded a minimal scene to m.b called UdoProblem3.zip It has a
mdl, a
> UDO and an inc file(s).

Your zip file seems to be missing a file.
Pov-Ray is looking for "Suit2a_moray_mat.inc"

One thing to lookout for is 'spaces' in material names. Moray changes names
in it's texture editor from ( ) 'space' to (_) 'underline'. Check the names
in the "Suit2a_moray_mat.inc" since these are created outside of Moray.

Stephen


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From: Stephen McAvoy
Subject: Re: UDO, Group and No matching } in 'material', Error - UdoProblem3.zip - Suit2a_moray_mat.zip
Date: 17 Oct 2003 03:45:19
Message: <id7vovot2k5sbo0irk3brq89d2eaclqjph@4ax.com>
On Thu, 16 Oct 2003 19:55:54 -0400, "StephenS" <ssh### [at] echelonca> wrote:

>
>Your zip file seems to be missing a file.
>Pov-Ray is looking for "Suit2a_moray_mat.inc"
Opps late at night:-} Find attached Suit2a_moray_mat.inc zipped. 

>One thing to lookout for is 'spaces' in material names. Moray changes names
>in it's texture editor from ( ) 'space' to (_) 'underline'. Check the names
>in the "Suit2a_moray_mat.inc" since these are created outside of Moray.

This is a simple mat file as you will see. Thanks for looking at it.

Regards
        Stephen


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Attachments:
Download 'Suit2a_moray_mat.zip' (1 KB)

From: StephenS
Subject: Re: UDO, Group and No matching } in 'material', Error - UdoProblem3.zip - Suit2a_moray_mat.zip
Date: 17 Oct 2003 07:44:16
Message: <3f8fd610@news.povray.org>
...
> >Pov-Ray is looking for "Suit2a_moray_mat.inc"
> Opps late at night:-} Find attached Suit2a_moray_mat.inc zipped.
...
Found it :-)
Change the name of the material in Moray to something other than
Brass_Texture. This is a name of a 'texture' included with Pov-Ray in
texture.inc, and is included from 'Suit2a_moray_mat.inc'. Since the UDO is
allways listed after your material declarations, the name is overwritten
with the 'texture' in texture.inc. :-)

Stephen


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From: Stephen McAvoy
Subject: Re: UDO, Group and No matching } in 'material', Error - UdoProblem3.zip - Suit2a_moray_mat.zip
Date: 17 Oct 2003 09:05:23
Message: <d8qvov8ssebksrme0bh4hnvqu663amg3pe@4ax.com>
On Fri, 17 Oct 2003 07:44:18 -0400, "StephenS" <ssh### [at] echelonca> wrote:

>Found it :-)

Good grief, how thick can a person be? The original texture I was using was
called "White" I changed it to "white" and it worked. I must be more careful
with names. I thought that capitalising the name would make it safe. The other
thing was I forgot that I changed some settings in PoseRay and it added #include
"colors.inc" to the mat file.
Well spotted Stephen and thanks. 

Regards
        Stephen


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