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Tim Cook wrote:
> Thomas de Groot wrote:
> > Concerning heightfields, you should not use intersection or differences
> > indeed.
>
> Er? I've used heightfields with int/dif before and they work fine...
Yes, of course, me too. What I mean to say is that rendering time may
increase a lot in some instances. Otherwise, no problem. However, I find the
waterlevel option quite effective.
Thomas
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How strange! Does it have to do with the combination with a mesh2 object? I am
just thinking aloud, because, I really have no idea of the causes...
Thomas
Steve Shelby wrote:
> We're on the same wavelength. I just got done making a heightfield as you
> describe, and spent a lot of time getting it to fit exactly. There's
> something Moray doesn't like about it. I saved my scene, and then worked on
> the slices, and Moray crashed. When I opened the loaf scene again,
> everything except the heightfield was gone, even the camera and lights. When
> I opened the slice scene, the camera and lights were gone, and when I tried
> to select something, Moray crashed. It's too bad, because it looked so good.
> Steve Shelby
> "
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Yes, and it turns out that combining the two objects as a "group" works ok,
no problem. See the thread, "Can't combine heightfield and mesh" in
moray.win.
I'll be posting a new, improved loaf of bread in a little while.
Steve Shelby
"Thomas de Groot" <t.d### [at] nitgtnonl> wrote in message
news:3FBB5D95.AE46CCBB@nitg.tno.nl...
> How strange! Does it have to do with the combination with a mesh2 object?
I am
> just thinking aloud, because, I really have no idea of the causes...
>
> Thomas
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