I wasn't sure if it was possible so i asked for help in povray.binary.images and the God of Raytracing, Gilles Tran answered with this file: // Sample Scene Gilles Tran // modified Arne Kleinophorst background{rgb z} global_settings {photons {count 20000 media 100}} light_source{<5,0.1,0>, rgb y*1 spotlight falloff 5.4 point_at //green light <0,5,0>} // OK sphere {<5,0.1,0> 0.2 rgb x*1 hollow no_shadow} //light source indicator box{<-2,0,-2>,<2,10,2> texture{pigment{rgb 0.1}finish{ambient 0 diffuse 0.4 //mirror reflection 0.8}} photons{target reflection on refraction off collect off} } box{<-2,-0.1,-2>,<2,10,2> scale 10 //atmosphere texture{pigment{rgbf 1}} hollow interior{media{scattering {1,1 extinction 0}}} } camera{location <0,6,-20> right 1.33*x angle 50 look_at 4*y rotate y*-20 } ___ So it is possible after all, but i can't achive it in Moray. Greets Arne S McAvoy wrote: > On Tue, 13 May 2003 11:21:08 +0200, Arne Kleinophorst > wrote: > > >>So, you want a (media) light beam between the reflection and the object? >>Hmm, i think i'm puzzled with that, anyone here has a clue? > > > In case I am not explaining what I want clearly :-{ here is a mdl with the path > of the light represented by arrowed cylinders. > > Regards > Stephen >