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In article <3988a133$1@news.povray.org>, "Alan Nickerson"
<ani### [at] iversoftcom> wrote:
> I cannot seem to get an Area light to actually emit light as if it was a
> single row of lights, to simulate a florescent light tube.
The area light feature only affects shadows...for other lighting
calculations, they are ordinary point lights.
There are two other ways to do what you want: a string of many point
lights(slow and memory consuming), or a true area light made by using a
high-ambient object and turning radiosity on(also slow and memory
consuming, but can often be better than the other option).
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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