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Xiaobin Wu wrote:
> During one of my research projects, I needed to quickly create the
> ray-tracing images of subdivision surfaces. What I did is to subdivide
> the object offline and import the subdivided surface into Pov-Ray,
> which of course led to huge pov-ray files.
>
> I found it extremely convenient to have the mesh2 object directly support
> the subdivision algorithms. So I and another student (Jianhua Fan) spent
> some
> time to expand the mesh2 object so that it can be directly used to
> generate smooth subdivision surfaces.
>
> The new syntax would be:
> mesh2 {
> subdivision {
> substeps n // n= steps of subdivision
> flatshading // optional flag to set flat shading
> }
>
> vertex_list ...
> ...
> }
>
> Anyway, the examples and new executable can be downloaded from
>
> http://www.cise.ufl.edu/~xwu/Pov-Sub
The source would be important to evaluate your patch. Concerning the
syntax - 'flatshading' is a bad choice for the keyword - a simple
'smooth' would be more descriptive and already exists from heightfields.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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