POV-Ray : Newsgroups : povray.programming : Forked for VS2015 : Re: Forked for VS2015 Server Time
23 Apr 2024 22:33:13 EDT (-0400)
  Re: Forked for VS2015  
From: Dick Balaska
Date: 27 Nov 2015 14:59:41
Message: <MPG.30c27d8f63471b50989685@news.povray.org>
In article <56462e27$1@news.povray.org>, ano### [at] anonymousorg says...
> 
> Am 13.11.2015 um 17:05 schrieb Dick Balaska:
> > In article <564526a7$1@news.povray.org>, ano### [at] anonymousorg says...
> >> I've just revived the "console" project, which provides a simple 
> >> console version of POV-Ray for Windows.
> > 
> > Sweet!
> > 
> >> To build it, search the file `windows/povconfig/syspovconfig.h` for the
> >> line reading `// #define _CONSOLE`, and change it to `#define _CONSOLE`,
> >> then build the "console" project instead of the "GUI" project. This will
> >> create a binary named "povconsole64.exe" (presuming you're building the
> >> 64-bit non-debug version).
> > 
> > Er, well I'm still not building anything at the moment. :(
> > Can you dropbox it to me?
> 
> I'm afraid I'm rather short on time these days (that, plus I don't even
> have a dropbox account ;)), so maybe someone else can step in?

Woo hoo. I got github/master to build and run, out of the box using 
VS2015 community edition!

Now, haha, my renderfarm server program (windows version) doesn't want 
to talk to my windows client. 

Inching closer...

dik


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