|
|
> Nice job on the breathing coral. Are you using an animation utility or scripting
> something yourself? I'm using some 'old' cobbled script for replacing flagged
> values between frames. I need to see if there's something more current.
Hi, Mike.
Thanks, this is only a start, more serious work will follow. As to
animation, I am using very straight-forward techniques, described in
manual: https://wiki.povray.org/content/HowTo:Create_animations
and setting 'clock' variable for transformations.
I like how It works, at least now for trivial cases, may be in the
future I will need something more sophisticated.
> I put a scene file together for you showing the use of negative blobs 'carving
> out' smooth forms in positive strength blobs. Attached is a rendering from that
> file. One drawback - there's a way to separately texture the voided space. I'll
> post the scene file in the binary scene file location.
> Have a great night.
“Give a man a fish and you feed him for a day; teach a man to fish and
you feed him for a lifetime.” - Bible.
Many, many thanks for this example, last time you give me a fish, now
you are teaching me fishing ;). It looks like we thinking the same
: blobs are very powerful and flexible, but control is not easy and
intuitive, I spent about an hour setting parameters, trying to achieve
desired form, that I had in mind. And I started thinking about external
control, (like you do with point clouds) with CSG methods.
This is exactly what I need for manufacturing artifacts, will play with
them this night.
Happy rendering,
--
YB
Post a reply to this message
|
|