POV-Ray : Newsgroups : povray.programming : POV-Ray as WASM module : Re: POV-Ray as WASM module Server Time
11 Nov 2025 21:41:22 EST (-0500)
  Re: POV-Ray as WASM module  
From: yesbird
Date: 10 Nov 2025 23:13:25
Message: <6912b7e5@news.povray.org>
On 10/11/2025 21:38, Bald Eagle wrote:
> Thank you, Sergei.
> I'm really glad that you joined us and are also thinking about these things -
> and DOING them.

Well, but before doing something I am prefer thinking :).

> 
> I had one of the demonic AI's look it over and give me its summary, because
> blindly picking my way through tens of thousands of lines of opaque code was
> beyond my present capabilities.
Thanks, Bill, for sharing the results of your experiments with AI, but
unfortunately they will not help us anyway. Code is too complicated
for AI at present time besides the noise it can not give us anything.
Let's wait 10-20 years, and then maybe ...

The main question for me now is it worth to mess with ray tracing, while
we have WebGL/WebGPU now that's enough for most tasks ?

I guess POV-Ray is very good for math experiments, like fractal
rendering, blobs interactions, etc. to produce unusual effects
and artifacts (attached) that can be treated as modern art. The same
thing are possible with other instruments, but most of them use
Python, which I don't like.
-- 
YB


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