POV-Ray : Newsgroups : povray.advanced-users : Applying noise to geometry : Re: Applying noise to geometry Server Time
24 Apr 2024 06:54:28 EDT (-0400)
  Re: Applying noise to geometry  
From: Thomas de Groot
Date: 28 Feb 2023 08:14:53
Message: <63fdfe4d@news.povray.org>
Op 28-2-2023 om 07:58 schreef ingo:
> yesbird <sya### [at] gmailcom> wrote:
>> thanks for ideas and examples. Although fist method works fine, second
>> looks more attractive, as, I suppose, will allow 'decorate' imported
>> mesh, which gives me more control on the object's shape.
> 
> I.i.r.c. Poseray https://sites.google.com/site/poseray/ can do mesh displacement
> based on uv vectors and images. Never tried it myself.
> 
> ingo
> 
> 
See attachment.
-- 
Thomas


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Attachments:
Download 'displacement mapping - howto.pdf' (527 KB)

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