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Hi(gh)!
On 18.02.23 14:25, yesbird wrote:
> To illustrate our discussion about height field function with wave deformations,
> and as part of POV-Ray popularization, I've rendered few most tasty examples:
>
> https://github.com/syanenko/Height-fields
> --
> YB
Looks like a ridged Perlin function... as I want to generate Earth-like
planets with a realistic height distribution, since a long time I'm
looking for a function yielding long branching mountain chains but also
broad plains at intermediate height levels, and finally deep low basins.
Did not find it yet - my experiments with ridged_hf and related
functions always just produced continents with massive elevations but
narrow to non-existent coastal plains...
See you in Khyberspace!
Yadgar
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