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Il 13/03/2022 09:35, jr ha scritto:
> hi,
>
> "Bald Eagle" <cre### [at] netscapenet> wrote:
>> ...
>> Basically, translate some amount away from the origin (radius),
translate your
>> camera up, and then rotate. That ought to be it.
>
> you saved me :-) -- I'd been thinking I might need a spline. fwiw,
updated
> sources in p.b.a thread 'USaF'.
>
>
> regards, jr.
Mmm. It could become a sort of pyramid by increasing the z coordinate at
each corner.
Paolo
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