On 2/2/2022 4:25 PM, tutki wrote:
> I have an object that simulates a generic computer screen using the `cells`
> texture to generate a grid of random-colored pixelated blocks. I'd like to make
> an animation of this where the "screen pixels" gradually change in color based
> on the `clock` variable. Is there a simple way to do this?
>
> My current idea is to somehow interpolate between two `cells` textures (by
> displacing them relative to each other by some random integral offset) and doing
> the equivalent of pigment1*clock + pigment2*(1-clock). So basically interpolate
> between two random cells patterns according to the value of clock (or some other
> such derived variable). But I can't figure out how to express this in SDL? Can
> anyone help?
>
>
The cells pattern can be updated with the phase keyword. Use a color map
that doesn't blend colors and you can simulate blinking of colors.
Uncle Josh
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