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Le 2022-01-29 à 03:16, Kenneth a écrit :
> BTW: In your image post, it looks like some of the objects' colors might be
> exceeding <1.0,1.0,1.0>, perhaps due to the combination of lights used. This
> could be a reason for some of the rad artifacts. Try decreasing the objects'
> diffuse values a bit, so that nothing in the scene produces a max color
> brightness exceeding 1.0. It will probably be a guessing game of trial and error
> ;-)
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If that's the case, then, it could be interesting to use a smaller value
for the radiosity adc_bailout.
After all, in the documentation, it is stated that you should use a
smaller value when you have very bright objects or surfaces.
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