So here we go.
I took my Granite_21 array for Dakota Red and extracted colour pairs. I
also changed the reflection block because I guess the original
reflection is way too strong. I used the reflection as given in
Granite_21. A couple of further, inconsequential, changes et voilà.
This is the finish block I used:
finish {
diffuse albedo 0.5 brilliance 1.5
specular albedo 0.9 roughness 0.0025
fresnel on
reflection {0.1 fresnel on}
conserve_energy
}
I used 10 layers and scaled the final texture on the object. I could
also have used much more layers (e.g. 100) and scale the texture
somewhat less, with a similar result but a bit more confused imo.
Again, this is a great piece of work, Dave! I need to dig deeper now. ;-)
--
Thomas
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