POV-Ray : Newsgroups : povray.general : How to ... : Re: How to ... Server Time
16 Apr 2024 02:20:59 EDT (-0400)
  Re: How to ...  
From: kurtz le pirate
Date: 28 Nov 2021 10:59:40
Message: <61a3a76c$1@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:

 > You're doing exactly the right things for your geometry.
 > Make sure you get the normals set correctly for the smooth_triangles,
 > so you get a nice smooth surface.
 >
 > Let me know if you're struggling there - I got it right a while back
 > after struggling with that myself - for the Bezier patch paper, IIRC.
 >

I just generate mesh with triangles.
No mesh2 and smooth_triangles. I don't know how to calculate the normals.


 > What I was trying to suggest in my first post was:
 >
 > "By using the texture_list it is possible to specify a texture per
 > triangle or even per vertex in the mesh. In the latter case the three
 > textures per triangle will be interpolated. To let POV-Ray know what
 > texture to apply to a triangle, the index of a texture is added to the
 > face_indices list, after the face index it belongs to.

Yes this feature seems to fit my needs.
The road is still long ...


Thanks Bill


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