On 6/18/2021 2:15 PM, Norbert Kern wrote:
> Hi Mike,
>
> for depth_maps I use a variable to change every finish ( e.g. finish {specular
> dfac*0.3 roughness 0.0003 diffuse dfac*0.6 reflection {dfac*0.03, dfac*0.1}}.
> For the "normal" render dfac is defined as 1 and for depthmaps or other
> effectmaps dfac is 0.
> Together with a white fog you get your depthmap.
>
>
> Norbert
>
Could you post some example images? I don't quite understand what this does.
Mike
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