POV-Ray : Newsgroups : povray.advanced-users : Override textures/materials? : Re: Override textures/materials? Server Time
24 Apr 2024 10:36:58 EDT (-0400)
  Re: Override textures/materials?  
From: Mike Horvath
Date: 18 Jun 2021 16:32:48
Message: <60cd02f0$1@news.povray.org>
On 6/18/2021 2:15 PM, Norbert Kern wrote:
> Hi Mike,
> 
> for depth_maps I use a variable to change every finish ( e.g. finish {specular
> dfac*0.3 roughness 0.0003 diffuse dfac*0.6 reflection {dfac*0.03, dfac*0.1}}.
> For the "normal" render dfac is defined as 1 and for depthmaps or other
> effectmaps dfac is 0.
> Together with a white fog you get your depthmap.
> 
> 
> Norbert
> 


Could you post some example images? I don't quite understand what this does.


Mike


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.