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On 2021-06-06 5:52 PM (-4), clipka wrote:
>
> For certain technical reasons, I may need to add support for _quadratic_
> Bezier splines at the render engine level as well, but it would be a
> waste to not expose them to the scene description language (and, while
> I'm at it, possibly also extend `lathe` accordingly).
>
> An open question is, what keyword should be used for this type of spline?
>
> ...
>
> - `quadratic_spline` is already in use for some quirky flavor of
> quadratic spline that, in my mind, doesn't even deserve to live, [snip]
I'm inclined to agree with you there. And I will speculate that Bald
Eagle also agrees.
> Here are some ideas:
>
> - `quadratic_bezier_spline`, being the most accurate term.
>
> - `conic_bezier_spline`, being a bit shorter.
>
> - `conic_spline`, being yet shorter.
>
> - `bezier2_spline`, the "2" referring to the polynomial order.
For what it's worth, when I implemented the quadratic Bezier sphere
sweep in the Object Collection, I used the name SSWP_BEZIER2_SPLINE to
select that spline type. So of course I'm biased in favor of the last
option.
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