|
|
Op 31-5-2021 om 03:41 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> - A comprehensive demo scene file
>
>> - An investigation/implementation of Real World dimensions (should have
>> started with that, but you know of it goes...)
>
>> - Additional xxxGranite.inc files to be fed to the macro
>
> So I was playing with a scene for editing the material's color_map, and in
> addition to the inc file stuff, I noticed that you had removed all of the macro
> parameters.
>
> I think that works really nicely, so far.
>
> On the one hand, I like the #undef stuff at the end, but with what I'm doing
> with variations on the same theme, I noticed that that causes me to have to
> redeclare any macro parameters before each call. No big deal - I can work with
> that.
>
Yes, but it might not be the best solution...
> But I'm thinking if it doesn't change anything, maybe have it work like
>
> Granite_21 (optional parameters_persist)
> (default is no)
> and then #if (parameters_persist) would govern macro section 7
>
Problem is that the 'optional' parameter is still only version 3.8 of
POV. Not desirable for now I am afraid.
> I have some things laid out with to-scale rulers, and with respect to the SSLT
> I'm wondering what I should do to indicate the - depth - of the translucency
> effect. I'm not sure that I know of an equation / documentation / diagram for
> calculating / estimating the effect given an rgb 1 light_source and material
> thickness.
>
After all the commotion about the Granite_file, I still have to plunge
into this.
> I'm going to try to figure out a way to get as much useful visual info into the
> scene, but minimize the long render time effect of the SSLT.
>
> Perhaps as a lead-in to the documentation, you could just briefly comment on the
> layout and purpose of the macro parts - the masks and such?
>
I shall see what I can do on short term....
> Thanks,
>
> - Bill
>
> Attached is highlighting 2 color_map entries in green, and then replacing them
> with black. Just a little macro to make it easier to do from within the scene
> file.
>
That could be nice indeed... The original color_maps will need a serious
overhaul I am afraid.
--
Thomas
Post a reply to this message
|
|